I gave a talk on Friday 13th of October 2017 at the Khronos Munich Chapter titled ‘OpenCL to Vulkan: A Porting Guide’. I covered how to port from the OpenCL API to the Vulkan API, some common problems our customers have faced, and how to fix them. The slides are available here.
The talk covered some of the major pitfalls our customers have had in porting OpenCL applications to Vulkan, and also briefly covered the work we did in collaboration with Google and Adobe - clspv.
Previously I had begun a series of blog posts detailing how to port applications from OpenCL -> Vulkan.
OpenCL -> Vulkan: A Porting Guide (#1) OpenCL -> Vulkan: A Porting Guide (#2) OpenCL -> Vulkan: A Porting Guide (#3) Instead of continuing this blog series, I’m converting the entire contents into a slide deck, and will be presenting it at the Munich Khronos Chapter meeting on the 13th of October 2017.
Vulkan is the newest kid on the block when it comes to cross-platform, widely supported, GPGPU compute. Vulkan’s primacy as the high performance rendering API powering the latest versions of Android, coupled with Windows and Linux desktop drivers from all major vendors means that we have a good way to run compute workloads on a wide range of devices.
OpenCL is the venerable old boy of GPGPU these days - having been around since 2009.
Vulkan is the newest kid on the block when it comes to cross-platform, widely supported, GPGPU compute. Vulkan’s primacy as the high performance rendering API powering the latest versions of Android, coupled with Windows and Linux desktop drivers from all major vendors means that we have a good way to run compute workloads on a wide range of devices.
OpenCL is the venerable old boy of GPGPU these days - having been around since 2009.
Vulkan is the newest kid on the block when it comes to cross-platform, widely supported, GPGPU compute. Vulkan’s primacy as the high performance rendering API powering the latest versions of Android, coupled with Windows and Linux desktop drivers from all major vendors means that we have a good way to run compute workloads on a wide range of devices.
OpenCL is the venerable old boy of GPGPU these days - having been around since 2009.